Having freed over ninety prisoners, most of whom were Rebels captured on Hoth, Kamahl and Quinn need to escape the Star Destroyer. Quinn had stated he would slip into engineering in an attempt to disable the Destroyer by sabotaging its inner works.
Colonel Flambeaux would be willing to lead the prisoners toward the hangars to steal shuttles. Kamahl had indicated he wanted to lead Flambeaux back to the Stormtrooper barracks to retrieve his stashed commando suit and have Flambeaux put on the Stormtrooper armor first. To Flambeaux, the sidetrek to retrieve a replaceable piece of gear is a waste of time. His only concern is getting to the hangar and stealing shuttles.
Whether Kamahl goes with Quinn or the prisoners will be up to him. They know at least thirty Stormtroopers stand between them and Quinn’s ship. Then there is the matter of time and what Quinn plans to do to sabotage the destroyer.
Rath and Evincar’s squadron are flying escort to a sizeable fleet of shuttles leaving Hoth’s atmosphere. If they have to fly past the ISD Tyrant while it is at full operation it will be a massacre.
Rath and Evincar will have to decide if they want to risk a run to the established jump or divert to a pirate jump point and pray. Then there is the question of the TIE’s and the Star Destroyer threat to escaping shuttles from its own bay.
Evincar’s Raptor is a Loronar Prototype Space Superiority Fighter. Phoenix One, Rath’s ship, is an optimized Y-Wing with lots of extras. Three of the X-Wings have taken noteable damage. The shuttles are no match for the TIE’s and the ISD’s guns.
The Big Game
Sage Tymon passed the time playing the local casinos, winning and losing just enough to stay even and get comped a room and meals. He had sixteen days till his meet with the local Black Sun leader to sell the Bacta and ten days until he could get into a big game. The entry fee is 25,000 credits and the prize is 500,000 credits, winner take all.
Each day, Sage will face a table of three random opponents. The third day, if he makes it that far, will be the “Final Four” table with each player having beat six opponents. Chips are held by the club between games and moved to the next table.
Black Jack’s Hacienda
Sage has a meeting with the local leader of the Black Sun’s at his hacienda to negotiate the sale of approximately five million credits worth of Bacta and the purchase of a medium transport. Sage’s contact at Pepper’s Pax set up the meet. Black Jack will arrange for a secure docking bay for Sage’s ship in the planet’s second largest city of Sol Negro, and transportation to the meet.
Sol Negro is a hotbed of smuggling and narco-spice trafficking. It is haven to pirates, smugglers and villainous scum of all types. It serves as the planetary hub of the Black Sun’s criminal activities. Most of the local bounty hunters stick to Darlyn Boda City where their guild has a headquarters and some influence, but they occasionally find side jobs working for the Black Sun as enforcers and thugs.